How to Make a 3D Game in Scratch: A Step-by-Step Guide for Beginners

Anna Avalos
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Introduction

Embark on an exciting journey into the world of 3D game development with Scratch, the beginner-friendly coding platform! Whether you’re a seasoned coder or just starting your programming adventure, this comprehensive guide will empower you to create your own immersive 3D games. Dive in and let’s unlock the secrets of 3D gaming in Scratch together!

The Magic of Scratch 3D

Scratch 3D is an extension for the Scratch platform that makes creating 3D games a breeze. With its intuitive drag-and-drop interface, you can quickly assemble sprites, backgrounds, and objects to build your own virtual worlds. Get ready to watch your ideas take shape in stunning 3D!

Choosing the Right Perspective

Before diving into the nitty-gritty, let’s ponder the perspective you’ll adopt for your 3D game. The two most common options are first-person and third-person. First-person places the player’s viewpoint within the game world, while third-person gives a bird’s-eye view. Select the perspective that best suits your gameplay!

First-Person Perspective

  • Immersive and engaging experience for the player
  • Players have a direct connection to the character’s actions
  • Useful for action-packed games or simulations

Third-Person Perspective

  • Provides a broader view of the game world
  • Allows for strategic positioning and planning
  • Suited for role-playing games, adventure games, and platformers

Step 1: Creating a New 3D Project

Let’s begin the adventure! Launch Scratch 3D by clicking the "Extensions" tab in Scratch and selecting "3D Visualisation". Start a new project by clicking "File" -> "New". Your blank canvas awaits!

Step 2: Building Your 3D World

Time to shape your 3D world! Click on the "Stage" in the "Sprites" pane and select the "3D Settings" tab. Here you can define the camera’s position, rotation, and the size of the world. Experiment with different settings to find the perfect fit for your game.

To add sprites to your world, use the "Sprites" tab. Here you’ll find a library of 3D models to choose from, or you can import your own models if you’re feeling adventurous! Double-click on a sprite to add it to your scene.

Step 3: Coding Your 3D Game

With your 3D world in place, it’s time to bring it to life with code! Scratch 3D uses a block-based coding language that makes it easy to control your sprites’ movement, appearance, and interactions.

To code a sprite, double-click on it to open the scripting area. Drag and drop code blocks from the "Scripts" palette to create your custom behaviors. You can use blocks to move sprites, change their appearance, and even respond to user input.

Step 4: Adding Camera Controls

For a truly immersive experience, give players control over the camera’s movement. Drag and drop "Keyboard Sensor" blocks into your code to listen for key presses. For example, you could use the arrow keys to pan and tilt the camera, or the WASD keys to move the camera forward, backward, left, and right.

Step 5: Enhancing with Lighting and Effects

Lighting plays a crucial role in creating depth and ambiance in your 3D world. Use "Light" blocks to add light sources to your scene. Experiment with different light types, positions, and colors to achieve the desired effect.

Particle effects can add a touch of magic to your game. Drag and drop "Particle Emitter" blocks into your code to create trails, explosions, or shimmering effects. Adjust the particle size, speed, and color to customize the look.

Step 6: Adding Interactivity and Gameplay

Time to make your game truly interactive! Use "Collision" blocks to detect when sprites overlap. This allows you to create interactive elements such as enemies, obstacles, or collectible items. You can also use "Timer" blocks to control the flow of your game, trigger events, or create time-sensitive challenges.

Step 7: Publishing Your 3D Game

Once your game is ready to share with the world, click on the "Share" button in the top right corner. Choose a name for your game and a thumbnail image to entice players. Publish your game to the Scratch community and get ready to receive feedback and appreciation!

Conclusion

Congratulations, fellow game developer! You’ve now mastered the art of creating 3D games in Scratch. From choosing the perspective to coding the gameplay and adding finishing touches, you’ve gained valuable skills that will serve you well in your future game development endeavors.

Don’t stop exploring! Scratch 3D offers countless possibilities for creativity and innovation. Experiment with different perspectives, gameplay mechanics, and visual effects to create truly unique and engaging 3D experiences.

Be sure to check out the following resources for further inspiration and learning:

Happy coding, and may your 3D games bring joy to all who play!

FAQ about How to Make a 3D Game in Scratch

1. What software do I need?

  • Scratch 3.0 or later

2. How do I create a 3D space?

  • Use the "3D Space" extension. Create a new sprite and add the extension to it.

3. How do I import 3D models?

  • Scratch does not support directly importing 3D models. You can use pre-made 3D models available in the Scratch library.

4. How do I move objects in 3D space?

  • Use the "move" and "turn" blocks from the "3D Space" extension.

5. How do I control the camera?

  • Create a camera sprite and use the "move camera" block.

6. How do I add lighting and shadows?

  • Scratch does not have built-in lighting and shadows features.

7. How do I create animations?

  • Use the "animate" block from the "3D Space" extension.

8. How do I add interactions?

  • Use the "when clicked" or "when key pressed" blocks to trigger events.

9. How do I publish my game?

  • Share your game by clicking on the "Share" button.

10. Where can I find help and resources?

  • Explore the Scratch Wiki and community forums.

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Anna Avalos

Anna Avalos

Anna Avalos is SoFi’s Chief People Officer, responsible for the company’s total talent strategy. Her career spans large, global organizations with fast-paced growth environments, and she has a breadth of experience building teams and business. Prior to SoFi, Anna led HR for Tesla’s EMEA region. She previously spent 14 years at Stryker, where she began her career in product operations and business unit leadership before she transitioned into several HR functions. Anna holds a BA in Communications and an MBA from the University of Arizona